Until you master the dribble, you can force block your opponent and play those slap shots to gain an edge over others. And while you may not know your way through core techniques and would have to wait till you rise in ranks and gain the attention of your school coach, you definitely can find your way to a gym to build up strength and agility. So here are a few tips to help you get started.
The advice may seem rudimentary to those of you who are already on a fitness regime, but everyone besides the novices can use up a tips or two on improving leg work. Jogging and sprints should mark the opening of any drill or training for the rest of your life if you plan to be a dedicated hockey player. Make a potent mix of 10 minutes sprint sandwiched between two 5 minute long jog sessions, and you will never complain about speed on the field.
Something useless for normal people but it is a necessity for athletes. You are not aiming at astronomical muscle growth, but you must be able to push your stamina levels so infuse some explosive moves in your general training sessions. It will not only spice up your otherwise bland and repetitive training routine but flex and strengthen untouched muscles.
Most trainers have started shying away from core training as it is difficult and painful in the initial phase. Besides, the blame for lower back pain often resulting from bad posture is thrust upon it. Sure, it can aggravate a weak lower section, but it is harmless on its own when carried out correctly. Also, it is a must in hockey. You will understand that when you will see the pros aiming for a reverse shot or a slap shot. Besides, unless you are the goalie, bending low is the key to success. Bend low and run forward with your stick in front all the time and you will stop missing half of the passes. But all that stress is unendurable for an untrained core section.
Beside your gym and on-field training, you must adopt an alternate sport as a part time hobby. Practicing the same sports season after season can wear down the same muscles and cause same injuries over and over again. Adopting an alternate sport can revamp your training session and give your fitness a different dimension.
Each Person registering for the first time will need to bring with them a passport sized photo (photos available for $2.00 per Photo), along with a certified copy of their birth certificate or their passport. Driver’s licence or proof of age card are also acceptable if over18. If you have played before you will need to bring a Transfer/ Clearance Form from your old club.
You need to bring your wallet, as this is when you pay the fees for your Jersey, Socks and Name and also training fees and IHNSW Registration. There will be Credit Card Facilities available but we would love to take your Cash! Unfortunately, we are unable to accept Personal Cheques at this time.
Picking Your Player Number & Jersey Size
This is when you get to try on an EMPERORS Jersey for Size and to pick your player number. It would be a good idea to bring your shoulder pads and elbow guards to ensure you get the right size jersey. The allocation of numbers is on a first come, first served basis, so be early if you want a special number! Or you can Pre-Register your favorite number for $5.00.
Recruitment The Emperors Needs You!
We will be asking for volunteers to be timekeepers, scorers and team managers. These are all very important roles and we need your support. It’s not hard, honestly, and it’s great to be involved in your child’s sport. You may also train as an on ice official if you are keen and able to skate. Courses are available. For more information, contact a committee member.
The Following items are mandatory if you wish to play in the IHNSW Winter League. Anyone without full equipment will not be allowed to participate at training or games. If you are in need of any equipment, please visit www.sydneyskate shop.com.au for all you equipment needs.
- Approved Ice Hockey Helmet with Full Face Cage
- Mouth Guard
- Neck Guard
- Shoulder Pads
- Elbow Guards
- Pelvic Protector / Box
- Shin Guards
- Training Jersey and Training Socks
- Ice Hockey Skates
- Ice Hockey Sticks x 2 (1 backup in case of breakage)
- Team Uniform for games
- Approved Ice Hockey Helmet with Clear Visor and Chin Strap
- Mouth Guard – Optional
- Shoulder Pads
- Elbow Guards
- Pelvic Protector / Box
- Shin Guards
- Training Jersey and Training Socks
- Ice Hockey Skates
- Ice Hockey Sticks x 2 (1 backup in case of breakage)
- Team Uniform for games
A standard Olympic ice rink measures 30 metres by 60 meters. crossville roofing
The Playing Surface
- The ice sheet is commonly known as the rink.
- The rink is divided into zones by a red line at centre ice and two bluelines.
- A standard North American rink measures 200 feet by 85 feet.
- Europeanice surfaces are slightly larger. 30 metres by 60 meters.
- The ice is enclosed by boards and Plexiglas Netting is used in Australia.
- The ice surface is divided into three zones.
- The area where the goal net is located is the “defending zone”for the team defending that net.
- The middle of the rink, between the two blue lines, is the “neutral zone.”
- The area where the opposing net is located is the “attacking zone” or “offensive zone.”
- The puck is made of black, vulcanized rubber.
- A standard puck measures one inch thick and three inches in diameter, and weighs between 5.5 and 6 ounces.
- The puck can be moved with the hockey stick or the feet, but picking it up with the hands is illegal.
The Hockey Stick
- A stick held by each player and used to retrieve, control, carry, pass and shoot the puck.
- Goals are scored by using the stick to shoot the puck into the opponent’s net.
- A shot that inadvertently deflects into the net off another player’s body is allowed to stand as a goal.
- A cage measuring four feet tall and six feet wide, strung with nylon mesh in the back.
- There are two nets at opposite ends of the ice, guarded by the goaltenders.
Object of the Game
- The object ofthe game is to score more goals than the opposition.
- Each team has six players on the ice, one goaltender and five “skaters”.
- The five players have assigned positions: three forwards and two defensemen.
- Regardless of assigned positions, all players except the goaltender can go anywhere on the ice.
- The goaltender cannot cross the centre ice red line that divides the rink in half.
- Substitutions are unlimited and can be made at any time.
- A substitution does not require an official’s permission, or a stoppage in play.
- A player can join the game “on the fly” during the flow of play – as long as the departing player is within five feet of the bench and not involved in the play or with an opponent.
- The game begins when the referee drops the puck between two opposing forwards.
- During the faceoff all other players are positioned on the defensive side of the puck.
- The faceoff is used to resume play following any stoppage in the game.
- There are nine designated faceoff spots painted on the ice.
- A player can use a shoulder, hip or torso to hit or impede an opponent, but only when the opponent is in possession of the puck.
- A body check that targets the head is illegal.
- A body check to an opponent’s back is illegal if the opponent is facing the boards.
Note that the difference between a legal check and a penalty is open to interpretation, and remains a source of dispute among fans, players, and everyone else involved in the game.
- A player charged with a minor penalty is sent off the ice for two minutes, with no substitution allowed.
- The penalty ends immediately if a goal is scored by the opposing team.
Minor penalties are called for obstructing an opponent. Infractions include:
- Tripping(with the stick or knee)
- Holding(with stick or hands)
- Hooking(with stick)
- Interference(ch ecking or impeding a player without the puck)
Penalties are called for dangerous use of the stick, including:
- High- sticking(hittin g an opponent in the head or face)
- Cross- checking(hittin g an opponent with the shaft of the stick)
Penalties are called for dangerous physical fouls, including:
- Checking from behind
- Roughing (broadly defined; usually involves a wrestling or shoving match)
- A player charged with a major penalty is sent of the ice for five minutes.
- The most common major penalty is fighting. If both fighters receive five-minute penalties, substitutions can be made.
- At the referee’s discretion, an infraction commonly deemed a minor penalty can be increased to a major. This usually occurs if anopponent has been seriously injured, or if the referee believes there was a deliberate attempt to injure.
- A player charged with a major penalty involving serious injury or attempt to injure is ejected from the game.
Team and Player Positions
Each hockey team may have a maximum of 6 players on the ice at one time. The first 6 players to begin the game for a team are called the starting line-up. Each player has a certain job to do, and plays a certain position. The 6 positions generally played are goalkeeper (or goalie), left defenseman, right defenseman, centre, left wing and right wing. The goalie stays near his team’s goal; of the 5 players that skate around the rink (called skaters), the left and right defensemen comprise the team’s defensive line, and the centre, left and right wing together make up the forward line.
Offsides and Icings
The purpose of the offside rule is to prevent an attacking player from waiting in front of the opponent’s goal for a long pass from a team mate, giving him an easier chance to score. To prevent this, the rule requires that the attacking players must all follow the puck into the attacking zone they may not go in ahead of the puck. (Exception: a player in control of the puck who enters the zone ahead of it.) An attacking player is considered offside if both his skates go over the Blue Line into the attacking zone before the puck does. (See Figure below) If only one skate is over the blue line, with the player straddling the line, he is onside and there is no infraction. That is why you may sometimes see players skating strangely near the blue line. A face-off is held outside the attacking zone near the spot where the offside violation occurred.
The icing infraction occurs when the team in possession of the puck shoots toward the goal from behind the red centre line, the puck goes into the end of the rink across the red goal line (but not into the goal). (See below) A face-off is then held in the penalized team’s defending zone It is not icing if the puck happens to go into the goal. Icing is never called against a team that is playing shorthanded or if the puck is touched by the goalie or any other defender before it crosses the goal line. Additionally, an official who determines that a defender could have easily touched the puck before it crossed the goal line will not call icing. Icing sometimes may be a good strategy for a team’s players. It may provide them with a break in the action, allowing for rest and substitutes, or may give them a chance to plan or change tactics, especially when the opponents are in a good position to score.
Centre in ice hockey is a forward position of a player whose primary zone of play is the middle of the ice, away from the side boards. Centres have more flexibility in their positioning and are expected to cover more ice surface than any other player. Centres are ideally faster skaters who can back check quickly from deep in the opposing zone. Centres usually play as part of a line of players that are substituted frequently to keep fresh and the game moving. First liners are usually the top players, although some top players make the second line to allow for offensive scoring opportunities.
Offensive zone play
Centres position themselves in front or behind the net.
Front of net positioning
If the defence has the puck, the centre should use the opportunity to screen the goaltender. A defence player can take a shot and the centre can step out of the way or try to redirect the puck on its way to the net with their stick.
The centre can also use front of the net positioning to draw a penalty (i.e., cause the opposing team to commit a penalty). This is usually done by maintaining position in front of the net. Because the opposing defence’s job is to remove players from the front of the net, the centre’s perseverance may force them to become too aggressive in removing him or her, leading to a penalty being called. Centres usually stay out of the goal crease in order to avoid taking a penalty themselves.
Back of the net positioning
When a centre’s winger is being attacked along the boards, the centre can position him/herself behind the net to receive the pressured winger’s pass. Once the centre receives a pass behind the net, they can pass to a teammate moving toward the front of the net. The centre can also look for a pinching defencemen to pass to.
Neutral zone play
During a rush, if the winger carries the puck towards the centre, the centre should replace that winger’s position and expect a pass. This causes confusion for the opposing players. If the centre is rushing up the ice with the puck he or she should initiate the crossover by heading towards a winger’s side.
Defensive zone play
Centres position themselves in front or behind their net.
When the puck is in the defensive zone, the centre usually plays deep and is expected to help the defencemen along the boards. The centre is the extra player in the defensive zone who is expected to pick up any opposing player left open in front of the net or along the boards behind the net. If the centre gains control of the puck deep in their zone, they usually look to pass to a winger waiting along the side boards.
The centre should always be prepared for a quick breakout pass by the opposing team. The centre is expected to play the deepest in the offensive zone but also the first of the forwards to backcheck. On the backcheck, the centre should take the first opposing player not covered (usually “the third man back”).
It is almost always the centre’s job to handle faceoffs for his team (i.e., the referee drops the puck between two opposing players to commence or resume play). Two methods of winning faceoffs exist. One is to look down at the spot where the puck will be dropped, using your peripheral vision, when the referee begins to drop the puck, quickly sweep the puck back to your defenceman. Another method is, rather than looking peripherally, look directly at the referee’s hand, and as soon as he moves to drop the puck, try to swiftly sweep the puck to a teammate (usually a defenceman). Prior to recent rule changes, it was very important that the centre tie up (i.e., hold or block temporarily) the opposing centre immediately after the faceoff is won or lost, otherwise the opposing centre could pressure the opposing puckholder, join a rush, or create a scoring chance. Now under the more strict obstruction rules however, a centre needs to be aware that they cannot impede the progress of the opposing centre if he is not playing the puck. If so he will likely get an interference penalty if he ties up the opposing centre too long.
The goaltender (also known colloquially as the goalie, goaler, or netminder) in ice hockey is the player who defends his team’s goal net by stopping shots of the puck from entering his team’s net, thus preventing the opposing team from scoring. The goalie usually plays in or near the area in front of the net called the goal crease (often referred to simply as the crease or the net). Due to the power of shots, the goaltender wears special equipment designed to protect the body from direct impact. Only one goalie is allowed to be on the ice for each team at any one time.
Goaltender play in ice hockey
Goaltending is a specialized position in ice hockey; at higher levels in the game, no goalies play other positions and no other players play goalie. A typical ice hockey team may have two or three goaltenders on its roster.
The goaltender has special privileges that other players do not. He wears special goaltending equipment that is different from that worn by other players, and is subject to specific regulations. The goalie may legally hold (or freeze) the puck with his hands to cause a stoppage of play. If a player from the other team hits the goaltender without making an attempt to get out of his way, the offending player may be penalized. In some leagues, if a goalie’s stick breaks, he can continue playing with a broken stick until the play is stopped, unlike other players who must drop any broken sticks immediately.
Additionally , if a goaltender acts in such a way that would cause a normal player to be given a penalty, such as slashing or tripping another player, the goaltender cannot be sent to the penalty box. Instead, one of the goaltender’s teammates is sent to the penalty box in his or her place. However, the goalie does receive the penalty minutes on the scoresheet.
When a goaltender blocks or stops a shot from going into his goal net, that action is called a save. Goalies often use a particular style, but in general they make saves any way they can: catching the puck with their glove hand, deflecting the shot with their stick, blocking it with their leg pads or blocker or another part of their body, or collapsing to butterfly position to block any low shot coming, especially in close proximity. After making a save, the goaltender attempts to control the rebound to avoid a goal scored by an opposing player when the goaltender is out of position (‘scoring on a rebound’), or to allow the goalie’s own team to get control of the puck. Goalies may catch or hold a puck shot at the net to better control how it re-enters play. If there is immediate pressure from the opposing team, a goalie may choose to hold on to the puck (for a second or more, with judgment from the referee) to stop play for a face-off. If a goalie holds on to the puck for too long without any pressure they may be subject to a 2-minute ‘delay of game’ penalty. Recently, in the NHL and AHL, goalies have been restricted as to where they can play the puck behind the net.
Glossary & technique
Angle play: The method where, by positioning themselves in a direct line between the puck (not the shooter) and the net, a goaltender covers more of the net than he would otherwise be able to. One of the most notable angle goaltenders was Bernie Parent.
Blocker: Worn on the right hand (for right-handed goaltenders), the blocker is a rectangular piece of equipment with a glove to hold the stick. It protects the wrist area, and can be used to direct shots away from the net. The blocker should be positioned at one’s side, and at a height which allows the goaltender’s stick to remain flat on the ice. Some goalies, such as Rick DiPietro of the New York Islanders,and Tomas Vokoun of the Florida Panthers have their blocker and stick on the left hand, and their trapper on the right hand. This setup is described as a Full-right goalie.
Butterfly save: On low shots, modern goaltenders usually work in the “butterfly” position, keeping their knees together and their stick covering their five-hole, or knee gap. The glove is kept up, ready for a possible deflection, and the goaltender is focused on the incoming shot. Goaltenders should keep both arms out in front of them, covering the gaps between the goaltender’s arms and body (sometimes called the 7 and 11 holes, and making it easier to direct rebounds with the stick and blocker.
Holes one through eleven: There exist eleven major holes a goaltender needs to cover. They are:
- Corner above glove.
- Corner above blocker.
- At the corner of the net on the ice on the goaltender’s stick side.
- At the corner of the net on the ice on the goaltender’s glove side.
- Between the goaltender’s legs. The five-hole is the only hole named by number in the present age.
- Between blocker and post.
- Between glove and post.
- Under blocker side armpit.
- Under glove side armpit.
- Over blocker side shoulder.
- Over glove side shoulder.
Leg pads: Worn on the goaltender’s legs to both protect the legs and help stop shots. The leg pads may not be more than 12 inches (300 mm) in width. (Current NHL Rules have reduced this to 11 inches (280 mm) in width, while also restricting the overall height to 38 inches.) The leg pads should come to about three inches above the knee. Pads that are too long will affect balance and timing; pads that are too short will not protect the knees or make butterfly saves properly.
(Leg) pad save: A save made with any part of the leg pads. The goaltender should remain relaxed and skate backwards with the incoming shot, thus helping to absorb the blow and reduce the rebound effect. One type of leg pad save is the butterfly save.
Lie: The angle created between the handle of a goaltender’s stick and the paddle. The higher the lie, the closer the stick resembles the capital letter “L”.
Paddle: The thick part of the goaltender’s stick, not to be confused with the blade; the blade should remain flat on the ice as often as possible.
Paddle down: A type of stance by the goaltender when the play is coming from the corner to the front of the net and the puck carrier is carrying the puck in front of the net looking to score. Here the goaltender puts the stick down on the ground, parallel to the ice, with the leg farthest from the post down and the other up and ready to push. This works well against angled rushes or wrap arounds where the skater would normally out–skate the goalie. The skater does have the top part of the net to shoot at, but it is difficult to lift the puck over the goalie from up close. The paddle down stance is also effective against low passes from behind the net to players looking to score from the slot.
Poke check: When the goaltender wants to poke the puck away from an opposing player, he quickly slides his hand up the stick, thrusting forward towards the puck. This is a risky play, and occasionally the goaltender will miss and the puck-carrier will be left with an unguarded net.
Screen shot: Screen shots are blind shots, in which the goalie has to anticipate where the puck will hit. In the screen shot, another player (usually an opponent, but sometimes the goaltender’s own teammate) stands between the shooter and the goaltender, obscuring the goaltender’s vision of the shot. On a screen shot, the goaltender must do everything possible to try to see the shot, dropping to the butterfly stance and thrusting their trapper out at the sound of a shot. Some goalies, such as Ed Belfour or Ron Hextall, go as far as (illegally) punching players in the head or slashing their legs.
Shuffle: A technique for lateral movement when the puck is relatively close to the net. The goaltender slides his legs, one at a time, in the desired direction. If the goaltender is not quick this techniques momentarily leaves the five-hole open. This is the most common method of movement for a goaltender.
Skate save: A save made with the goaltender’s skate. The goaltender decides which direction the rebound should travel in, and turns his skate in that direction. Then, bending the other leg, he pushes towards the puck with the off leg, as the bent knee drops to the ice. This move is rarely used and widely thought of as “not effective”
Skating: A common fallacy is that the goaltender can get by with merely adequate skating, and often young players are placed in net due to their poor skating. In fact, the goaltender must be one of the best technical skaters on the team, and must be able to keep up with the moves of every skater on opposing teams. In particular, goaltenders must be adept at lateral skating and quick pivoting. Goaltenders must also have exceptional leg strength and the capability for very explosive movement.
Stacked Pad Slide: When a goaltender is on the angle, often a sudden pass close to the net will leave the net relatively unguarded. Stacking the pads is a desperation move in which the goaltender slides feet-first, with legs together (and consequently, “stacked”), across the crease, attempting to cover as much space as possible.
Stance: In a proper stance, the goaltender has the weight on the balls of his feet, the trapper and blocker just above knee-height and slightly out in front so they can be seen in the goalies peripheral vision, and the stick flat on the ice. Stance should also be conformed to the goaltender’s style and comfort.
Stick: The stick, held by the goaltender in their blocker hand, the blade of the stick should remain flat on the ice. Keep notice of the lie on a new stick. A high lie will force a goaltender to play on their heels, offsetting balance, while a low lie places a goaltender lower to the ice, and may affect high saves.
Stick save: A save made with the goaltender’s stick. On stick saves, the goaltender should not keep a tight grip on the stick, instead allowing the shot’s momentum to push the stick back into the skates/pads, cushioning the blow.
Stood on his head: This is a term to describe an outstanding performance by an ice hockey goaltender in a short period of time. Often when a goalie lets out a rebound, the opposition returns the shot quickly, and the goalie has to make a quick save. A goalie often falls on his side and “stacks the pads” and appears to nearly stand on their head. The term may have been derived after NHL President Frank Calder, alluding to the 1918 rules change that permitted goalies to fall down to make a save, remarked, “They could stand on their head, if they wanted to.”
T-push: A technique used by goaltenders to move in a lateral direction. To perform a t-push, a goaltender directs his outside skate in the desired direction, pushing with both legs, covering the five hole. This method of lateral movement is most effective when the puck is far from the net. Use of this move when the puck is in close will result in a goal through the “5 Hole”
Telescoping: Telescoping is a method of moving inward and outward from the goal crease. Most often used in setting up prior to the puck entering their zone, this move is accomplished by simply allowing your skates to separate, resulting in forward motion, then pulling your skates back together and stopping. At no time during a telescope do your skates leave the ice. This can also be referred to as skulling or bubbling.
Trapper: This piece of equipment is often referred to simply as the “glove”, and it was originally shaped in the same fashion as a baseball glove, it has evolved into a highly specific piece of equipment that is designed specifically for catching the puck. Some of the more significant changes are the use of a “string mesh” in the pocket of the trapper, and the substantial palm and wrist protection. The pocket is the area between the thumb and first finger of the glove, and is where most goaltender’s try to catch the puck, as it reduces the discomfort of the goaltender and the chance of a rebound falling out of the glove. The trapper can be held in a variety of positions depending upon the individual goaltender, but the trend among younger goaltenders is to hold the glove with the palm facing towards the shooter, instead of the “shake hands” position that was popular for so long.
Pro-fly: This style of play is derived from the butterfly style of play, although most will argue that this is nothing more than a marketing term. Current leg pad design allows for the full face of the pad to be perpendicular to the ice, maximizing blocking area. This is also called “flaring the pad”, almost all modern goaltenders play this style. The stance is very wide and low to maximize the amount of body blocking the net. Many of today’s great goaltenders have adopted this technique since it allows for quick recovery and forces the shooter to get the puck off the ice to score. The more efficient users of this style include Henrik Lundqvist of the New York Rangers, Pascale LeClaire of the Columbus Blue Jackets, and Martin Gerber of the Ottawa Senators. This is still considered a butterfly motion, as the mechanics of making the save are the same, however it is the design of the leg pad that achieves this rotation more than anything.
There are many ways to stop the puck. The oldest one is the “Stand-up” style. In this style you stop the puck from a standing position, not going down. The Goalies may bend over to stop the puck with their upper body or may kick the puck. Those saves made by kicking are known as kick saves or skate saves. They may also simply use their stick to stop it. This was the style seen in the early NHL and was most commonly used up until the early 90’s. One of the more notable goalies who was last seen using stand up was Kirk McLean, but most of the goalies from earlier decades such as Jacques Plante were goalies who were considered pure stand up goalies.
Toes up style
The style that came after “Stand-up” was “Toes Up”. In this style a goalie will go down to stop the puck and will kick their pads outwards with their toes pointed towards the ceiling. In this position, goalies found more success stopping pucks down low than they had in stand up position. This was seen most often from the 70’s through mid 90’s. Grant Fuhr was the most notable goalie of this style and made a living off amazing and difficult looking saves from this style.
Another style is the “Butterfly”, where goalies go down on both pads with their toes pointing outwards and the tops of their pads meeting in the middle. This is generally the most common style used in the modern day. This results in a “wall” of padding without any holes, lowering the chances of low angle shots getting in. These goalies rely mainly on timing and position. Early innovators of this style were goaltending greats Glenn Hall and Tony Esposito, who played during the 50’s-60’s and 70’s-80’s, respectively. Hall is generally credited to be among the very first to use this style, and both he and Esposito had tremendous success with it. This is the most widely used style in the NHL today. “Butterfly” goalies have developed methods of sliding in the “Butterfly” position in order to move around fast in one timer situations. As pad size increased, it became a more notable style of goaltending and is still evolving. One of the best butterfly goalies of all time is the Canadian goalie Patrick Roy, who is now retired. Swedish goaltender Henrik Lundqvist is a particularly notable current Butterfly goalie, standing out due to his aggressive interpretation of the style.
This style of goaltending is a blend of all styles, where the goaltender primarily relies on reaction and positioning to make saves. Hybrid goaltenders will make kick saves, will utilize the butterfly, and are generally not as predictable as goaltenders who rely heavily on the butterfly as a save selection. Most players are not pure stand-up or butterfly, but simply tend to prefer stand-up or butterfly over the other. If a player does not have any preferences, he is considered a hybrid goalie. NHL goaltenders known for using this style are Martin Brodeur, Dominik Hasek (retired) and Tim Thomas.
This style is often called the butterfly style. There is no real butterfly style the butterfly is a save selection. A reacting goalie reacts to the shot and picks a move from their save selections.
Penalties and substitutions
A goalie can get a penalty like any other player, but the goalie tends to have less bodily contact with players from the opposing team, and therefore rarely gets a penalty.
When the goalie receives a minor (two-minute), major (five-minute) or misconduct (ten-minute) penalty, one of the skaters on the ice at the time of the penalty goes to the penalty box on the goalie’s behalf. The goalie must serve his or her own game misconduct and match penalties.
As of the 2005-2006 NHL season, if a goalie takes the puck into the restricted area, the goalie is penalized for delay of game. In most codes of hockey, the goalie is also penalized for participating in play on the side of the red line opposite the goal they are defending.
Goalies typically play out the entire game (except, of course, in the case of injury or poor performance.)
Empty net situations
Normally, the goalie plays in or near the goal crease the entire game. However, teams may legally pull the goalie by substituting in a normal skater and taking the goaltender off the ice. A team temporarily playing with no goalie is said to be playing with an empty net. This gives the team an extra attacker, but at significant risk—if the opposing team gains control of the puck, they may easily score a goal. However, shooters that attempt to score on an empty net from the opposite side of the red line face getting called for icing the puck if they miss the net.
NHL goaltender awards
- The Vezina Trophy is awarded each year by the NHL to the league’s most outstanding goaltender as determined by the general managers of the teams.
- The William M. Jennings Trophy is awarded each year by the NHL to the goaltender(s) from the team that allowed the fewest goals during the regular season.
- The Roger Crozier Saving Grace Award is awarded each year by the NHL to the goaltender with the best save percentage during the regular season.
Goalies credited with goals
A goalie scoring a goal in an NHL game is a very rare feat, having occurred only eleven times in the history of the National Hockey League. Seven of those eleven goals resulted from the goalie shooting into an empty net. The remaining four goals were not actually shot into the net by the goalie; rather the goalie was awarded the goal because he was the last player on his team to touch the puck before the opposition scored on themselves. Ron Hextall and Martin Brodeur are the only NHL goalies to be credited with two career goals (each scoring once in the regular season and once in the playoffs), though only Hextall has scored two goals by shooting the puck into an empty net. Damian Rhodes and José Théodore are the only goalies in NHL history to score a goal in which they also had a shutout game.
A chronological list of goals scored in the NHL by goalies:
- Billy Smith, November 28, 1979
- Ron Hextall, December 8, 1987
- Ron Hextall, April 11, 1989 (shorthanded)
- Chris Osgood, March 6, 1996
- Martin Brodeur, April 17, 1997
- Damian Rhodes, January 2, 1999
- Martin Brodeur, February 15, 2000 (game-winning)
- José Théodore, January 2, 2001
- Evgeni Nabokov, March 10, 2002 (power play)
- Mika Noronen, February 14, 2004
- Chris Mason, April 15, 2006
A chronological list of goals scored in the AHL by goalies:
- Darcy Wakaluk, December 5, 1987, Rochester Americans at Utica
- Paul Cohen, March 28, 1992, Springfield Indians vs. Rochester
- Robb Stauber, October 9, 1995, Rochester Americans at Prince Edward Island
- Christian Bronsard, October 30, 1999, Syracuse Crunch at Rochester
- Jean-François Labbé, February 5, 2000, Hartford Wolf Pack at Quebec
- Chris Mason, October 15, 2001, Milwaukee Admirals at Utah
- Antero Niittymäki, April 11, 2004, Philadelphia Phantoms at Hershey
- Seamus Kotyk, April 17, 2005, Milwaukee Admirals at San Antonio
- Drew MacIntyre, February 20, 2008, Manitoba Moose at Chicago
The first recorded instance of a professional goalie scoring a goal occurred on February 21, 1971 in the CHL. In a game between the Oklahoma City Blazers and the Kansas City Blues, the Oklahoma City Blazers were trailing 2-1 and decided to pull their goaltender. Michel Plasse, the goaltender for the Kansas City Blues then scored on an open net
On February 21, 1997, the Muskoka Bears’ Ryan Venturelli became the first known goaltender in hockey history to score two goals (both empty net) in a hockey game. The goals came in an 11-6 win against the Durham Huskies during the Metro Junior A Hockey League 1996-97 regular season.
Defence in ice hockey is a player position whose primary responsibility is to prevent the opposing team from scoring. They are often referred to as defencemen, D, or “blueliners”.
In regular play, two defencemen complement three forwards and a goaltender on the ice. Exceptions include overtime and when a team is shorthanded (ie. has been assessed a penalty), in which two defencemen are typically joined by only two forwards and a goaltender.
Each year the NHL, the premier ice hockey league in the world, presents the James Norris Memorial Trophy to the best defenceman in the league. Bobby Orr of the Boston Bruins – an eight-time Norris Trophy recipient – is often considered to be the greatest defenceman in NHL and ice hockey history. In addition to his Norris Trophy honours, he is the only defenceman in NHL history to capture/win the Art Ross Trophy as the league’s leading scorer. In 1998, Orr was selected as the best defenceman of all-time (second overall behind Wayne Gretzky) in The Hockey News’ Top 100 NHL Players of all-time.
Conversely, according to the IIHF Centennial All-Star Team (also chosen by The Hockey News), the greatest defencemen to play in IIHF-sanctioned international competition are Vyacheslav Fetisov and Börje Salming.
‘Stay-at-home’ and ‘Offensive defense’
Defence players are often described by the amount they participate in the offence. The extreme of non- participation in offence is a Stay-at-home defender, who takes few risks and does not score much, instead focusing on defending against the opposing team. The extreme of participation is an offensive defencemen, who gets aggressively involved in the team’s offence. To accomplish this, the offensive defence player often goes deep into the opposing team’s zone to get closer to their net. This makes it difficult for the defender to protect his or her own net from being scored on if the other team gains control of the puck. This can lead to more odd man rushes and breakaway opportunities for the opposing team.
Defensive zone play
When in the defensive zone, the defence player is responsible for keeping the opposing forwards’ opportunities to a minimum when they are on a rush, forcing them to the corners and blocking both passing and shooting lanes. When the opposing offence is putting pressure on the defence’s team, the defence skater usually plays closer to the goal, attempting again to block shooting lanes but also ensure that the goalie is not screened (prevented from being able to see the puck at all times).
Neutral zone play
In the neutral zone, the defence hangs back towards his or her own blue line, usually playing the puck up to other teammates. According to Jay Leach, who writes for NHL.com’s “learn to play hockey” section, the defence must “Move the puck hard and quick to the open man. Join the rush, [but] do not lead it.”
Offensive zone play
In the offensive zone, the defence skaters “play the blue line.” It is their duty to keep the puck in the offensive zone by stopping it from crossing the blue line that demarcates where the offensive zone begins. Defence players must be quick to pass the puck around, helping their forwards to open up shooting lanes, or taking open shots themselves when they become available. The defence must also be able to skate quickly to cut off any breakaways, moving themselves back into the defensive zone ahead of the onrushing opponent.
Essentially in all three zones of the rink, the defence is the backstop for the puck. It should never go behind the defence, unless the player lets it. The defence keeps the momentum of play squarely directed towards the opposing goal.
The backcheck is a play in hockey where a non-defence skater moves back to play defence by keeping an opposing player out of a play through means of checking, stick control, and/or body positioning.
During faceoffs in the defensive zone, most teams have their defence players pair up with opposing forwards to tie them up while leaving the team’s forwards open to move the puck, though this is at the discretion of the individual coach. In the offensive zone, the defence player acts in his or her usual role, keeping control of the puck as the forwards fight for position.
In the first organized hockey, (see Amateur Hockey Association of Canada), defencemen used to line up in an “I” formation behind the rover(defunct) as point and coverpoint. Defence is still referred to as “playing the point”.
Winger in hockey is a forward position of a player whose primary zone of play on the ice is along the outer playing area. They typically work by flanking the centre forward. Originally the name was given to forward players who went up and down the sides of the rink. Nowadays, there are different types of wingers in the game — out-and-out goal scorers, checkers who disrupt the opponents, and forwards who work along the boards and in the corners.
This position is commonly referred to by the side of the rink that the winger normally takes, e.g. “left wing” or “right wing.”
Offensive zone play
Positioning for the offensive winger (LW)
A winger’s responsibilitie s in the offensive zone include:
- fighting for the puck in the corners.
- positioning themselves in front of the net.
- making plays to open teammates.
Wingers should typically not:
- fight for the puck in the same corner as their fellow winger.
- chase the puck down low in their own zone.
Aggression is key to being a winger; games often hinge on the grit and determination behind players who relentlessly fight for the puck and harass opponents. This is not always how a winger plays. A winger might only play for assists and goals. This sort of play holds the immediate goal of keeping the puck deep in the offensive zone, and the longer term goal of exhausting the defense and scoring a goal. This is usually referred to as hemming the opposition, as in “the opposition is hemmed in their own end”. Wingers who play very physically are known as grinders for their ability to literally grind opposition against the boards until the puck squeezes out.
Wingers tend to “plant” themselves in front of the net, usually to distract or screen a goaltender, attempt a deflection, throw the defense into disarray, or draw a penalty. It is a common tactic for teams on the power play to plant a winger in front of the net and attempt to deflect a slapshot past the goalie.
Defensive zone play
The wingers’ responsibilitie s in the defensive zone include the following:
- wait for a pass from their teammates.
- intercept a pass to the opposing defenceman.
- attack the opposing defencemen when they have the puck.
Wingers should typically not:
- play deep in their zone.
- help out their teammates along the boards.
Wingers should be playing high in the zone, and always be vigilant for a breakout pass or a chance to chip the puck offside. When wingers receive a pass along the boards, they can exercise a number of options:
- Bank the puck off the boards or glass to get it out of the zone.
- Redirect or softly pass the puck to a rushing forward.
- Shoot the puck out to the center line to another forward who can either set up an attack, or dump the puck into the offensive zone to summon a line change.
- Carry the puck themselves to attempt a breakaway or an odd man rush
Wingers are usually the last players to backcheck out of the offensive zone. On the backcheck, it is essential that they cover the last free opposing player rushing in. Once the puck is controlled by the opposing team in the defensive zone, however, wingers are responsible for covering the defenceman on their side of the ice.
During faceoffs, it is essential for the wingers to occupy the opponent they have been assigned. Although the centres are the only official participants in the faceoff, anyone can charge in for possession of the puck once it hits the ice, thus making it essential that every opponent is too tied up to fight for possession.
Once the faceoff is clearly won, wingers can set themselves up into appropriate position.
No one knows exactly when ice hockey originated, but there are plenty of fascinating facts about the sport that shed more light on it. It has come a long way since its earliest beginnings to the Olympic sport it is today.
The Edinburgh Skating Club was founded in Scotland more than 350 years ago, and is thought to be the earliest example of such a club in the whole world. The ice hockey we play today is thought to have originated in Canada in the 19th century. Stick and ball games have always been popular (they’ve been played for many centuries) but the Canadians adapted them so they could play them throughout winter on the frozen waters there.
The first official ice hockey game took place in Montreal way back in the 1880s. Montreal was also responsible for the first set of rules governing the game, and the first proper club organised for ice hockey players in the area. The first official set of rules was called the Montreal Rules, as they too were created in Montreal. These introduced a standard size for the ice rink the sport was played on. However the first ice rink that was artificially created for the sport happened a long way from Montreal. In fact it was created in London, England, in Chelsea. The first one in the US was in Baltimore.
Women’s ice hockey became a serious concern early on in the late 1880s or early 1890s. Again this occurred in Canada. Ice hockey traveled over the seas from Canada and America to make a dedicated appearance in Europe from the 1900s onwards. This was really the beginning of the modern game and its progression to a sport that is played in many countries worldwide.
The early years of the 20th century saw professional ice hockey make its debut. Before this the players were largely amateur and were not paid for the efforts they put in on the ice. But the popularity of the game and the fact it had fans in high places, such as Lord Stanley (The Stanley Cup is presented to the winners of the NHL players each year) for example, inevitably led to the development of the professional game.
Ice hockey became a part of the Olympic Games in 1920, cementing its place as a popular sport in many countries. Ironically it was part of the Summer Olympics that year, only being transferred into the Winter Olympics four years later in 1924. However in the inaugural games in Antwerp, Canada took the gold medal, with the US in the silver medal position.
The first leg pads worn by ice hockey players were actually cricket pads. Over the years they were developed and designed to provide more protection specifically for ice hockey players. While today’s players wear hockey jocks, no such protection was available for the earliest players. Instead, players in the early days started to wear hockey shorts with cane in the front to protect against a direct hit from a puck or hockey stick.
It would not be until the 1930s that the first few helmets began to be worn on the ice, although they were few and far between. Far from being the type seen today, they were typically made of padded leather.